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Using 'kpGauntlet' will automatically communicate with the kpGauntlet script via web sockets and get the mule's position, world and name and will mule with the mule auotomatically. The mule's world and position are saved right after starting the script. 'Other' will not communicate via web sockets and instead you can input the bot names in the 'Bot names - split' section (e.g. bot1-Gamer2-bot3-botname5), make sure to provide the mule position, world and mule name in the kpGauntlet script if using the 'other' option
[!] When muling cash, the script will NOT mule if the cash we are trying to mule is less than a bond price * 1.5 to keep enough money on the account to buy a bond if needed. Mule items to avoid this restriction and trade back gold to the bot for bond money
Coordinates of the position where the mule is in the format: X-Y-Z (e.g. 1234-5678-0)
World number where the mule is (300+)
Name of the mule (match case 1:1)
[!] If you are trading raw gp ('Mule items instead of gp' option), you must make this number more than bond price * 1.5, since the bot will keep that much money on the account to make sure we have enough for a bond. If you wish to not do that, you can trade items instead. But this might make it so once we need to buy a bond we won't have enough so make sure to mule gp back to the bot through the trade. The script keeps track on how much gp we have made, once we meet the number you have input, we mule and start keeping track again. The number should not have any special symbols, just the raw number (e.g. 100000000 if you want 100 million)
This will trade items over to the mule instead of gp. The mule needs to have an empty inventory (kpMuler does this) to accept the max 28 items