Mage Training Arena
$5 / 3 instance(s)
Mage Training Arena
Completes the Mage Training Arena minigame! Completes rooms in a random order until points for selected reward are achieved, purchases rewards, and repeats!
- Completes all 4 rooms: Enchanting Chamber, Telekinetic Theatre, Creature Graveyard, and Alchemist's Playground.
- Automatically selects best spell available for use in each room.
- Automatically detects viable items in bank for each spell.
- Buys rewards when enough points reached.
- Option to end on reward.
Requirements:
- Progress-hat equipped.
- 33 magic for telekinetic grab spell.
- 20 hitpoints for Creature Graveyard room (Script heals at PvP Arena nurses for free. Higher hitpoints = less running back and forth).
Alchemist's Playground
- Uses best available alching spell.
- Only alchs highest point items.
Creature Graveyard
- Heals at PvP Arena nurses for free (not healing with peaches, uses bones to bananas for cheaper casts as they give the same points).
Enchanting Chamber
- Uses best available enchanting spell (no zenyte included, too expensive).
- Makes use of quick enchant + dropping orbs for fastest available points.
Works best if started in Mage Training Arena, or at the PvP Arena bank chest. Have all necessary staves and runes in bank. Ends when out of runes.